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0.5.0
GAMEPLAY CHANGES & ADDITIONS:
- New playable Survivor - Pyro. Melee/ranged hybrid focused on fire-type elemental damage.
- Enemies now drop a new power-up - Military Training. Collecting 4 of these grants a choice of 4 random per-run passive stat improvements.
- Elemental damage system and new stat scaling for set Survivor's weapons and abilities: Fire, Ice, Electric, Chemical.
- New stats: Ability Duration, Ability Area, Ability Critical Chance, Ability Critical Damage.
- Stat reworks: Armor (percentage damage reduction), Ability & Weapon Cooldown Reduction (+% instead of -%).
- Passive stat options are now offered indefinitely instead of money/health in cases of empty reward pools.
- 17 new items added, 28+ item reworked (item banning / pool customisation planned for Update 0.6).
- 18 new achievements + redesigned item rewards for most of past and current ones.
- Completely new, original soundtrack, with different intros & loops and separate normal & hardcore versions of songs.
- New sound effects and improvements to existing ones.
QUALITY OF LIFE:
- UI/UX reworks and QoL tweaks for multiple different interfaces.
- Items now show their maximum stack amounts at the selection screen and in their popups (e.g. 1/3).
- Active ability effects are now displayed above the Survivor's in-game position.
- Damage numbers are now also colored to show what damage type is being dealt.
- New level-up description system implemented: "Current >> New" instead of "New (+changed by)".
- New accessibility option: HUD Transparency (for abilities and item icons).
- New accessibility option: Arachnophobia mode.
- Weapon volume option added to sound settings.
- "Toggle Auto Fire" key added to control binding options (defaults are: T key / left thumbstick button).
- Improved default controller binding to better take 4 options in selection interfaces into consideration.
- Large numbers now show spaces as separators (e.g. 12 734 125 instead of 12734125).
- SWAT's "Pistol" weapon changed from an unspecified handgun to a Desert Eagle.
- Language/translation improvements & terms unification, such as:
- "Weapon Fire Rate" renamed to "Weapon Attack Speed".
- "Weapon Reload Speed" renamed to "Weapon Cooldown Reduction".
- "Team Level" in main menu and skill-tree renamed to "Account Level".
ISSUE & BUG FIXES:
- Potential fix for rare cases of save game being reset.
- Achievement panel now displays correctly on ultrawide resolutions.
- Potential fix for freezes related to V-Sync being enabled on some of the 60+ Hz displays (if problem continues, please check if turning V-Sync off and limiting FPS to 60 in game's options fixes the issue).
- Yet another set of improvements to aiming AI and game's overall optimization.
- Other minor fixes.
ITEM CHANGES:
- New items added: Detective's Pipe, Icon of Cinder, Icon of Stillness, Icon of Tempest, Icon of Pestilence, Spoil Canister, Special Snowflake, Jacob's Ladder, Plague's Visage, Zugzwang Hypergaster XD, Glass Cannon, Bells & Whistles, Camping Set, Pocket Watch, Golden Key, Jewel of Life, Jewel of Death.
- Armor stat values of multiple items were adjusted for the stat update (flat damage reduction amount changed to percentage-based).
- Items modified to offer an extended or more interesting stat variations: Axe, Wrench, Bolts & Nuts, Compass, Duck Tape, Electric Perosnality, Frozen Heart, Frying Pan, Giant Enemy Crab, Lucky Bill, Slingshot & Toilet Paper.
- "Chocolate Box" now increases armor by 20% (from flat +70) when its effect is active.
- "MedKit" now also instantly restores 25% health points but decreases Movement Speed by 50% for 5s.
- "Health Potion" now instantly restores 100% health points.
- "Congratulation Letter" now has a new effect: Increases Movement speed stat by +50% for 5s after gaining a level-up.
- "Coffee Cup" now has a new effect: defeating a boss increases the Ability Cooldown Reduction and Ability Duration by 25% for 3s.
- Items "Barrel Roll", "Power Glove" and "T-Pose Doll" reworked so that they offer different bonuses than invincibility frames.
- "Apple" now has a new effect: For each 200 points of maximum HP, increases Health Regeneration by +1/s.
- "Suspicious Pendrive" now has a new effect: Opening an Item Chest creates an explosion around the Survivors, pushing enemies back.
- "Self Care" now has a new effect: When HP drops under 20%, vaccums all healthpaks from the map. Effect can activate up to once per minute.
- "Pills" now has a new effect: You are now able to collect health pickups when at max health. Each health pickup collected this way gives you a damage buff of +100% for 5s.
- "Teddy Bear" now has a new effect: Every charge of Lockdown, Reroll, and Banish now have a chance to not be consumed.
- Fan favored "Annoying Trumpet" reintroduced, with a new effect: When you get hit, you have a 25% chance to create an explosion around the Survivors, pushing enemies back.
- "Potato" now has 1 stack (from 3) and its effect is boosted to 50% (from 15% per stack).
BALANCE CHANGES:
- Level-up selection screens now always offer 4 options, instead of 3 + 1 on full teams.
- Item chests now always offer 4 options, instead of 3.
- All weapons & abilities now have 4 levels instead of 5/3.
- All weapons & abilities stats tweaked accordingly to the new leveling curve.
- Most stats now have hard caps, which can be displayed in their popup windows (these clamps will be tweaked with future content additions).
- Base yellow XP gems value increased from 10 to 11 (blue gems scale 5x of this value).
- One Hit: Vile Wasteland wave definitions rebalanced to offer a fairer challenge.
- "Protocol: Critical" became a passive ability, which focuses on buffing Ability Critical Chance and Damage.
- Engineer's weapon "Laser" now deals continuous damage.
- Other balance and number tweaks.
0.5.1
GAMEPLAY & BALANCE CHANGES:
- Improved balance of experience progression for better gameplay feel (TLDR: more level-ups!).
- Further improvements to the passive leveling / military training system:
- "Common", "Rare", and "Legendary" variants now offer much better bonuses, ranging from 2x to 4x better than in version 0.5.0.
- Passive upgrades that appear when the level-up selection pool dries up are now of “Infinite” rarity, which usually defaults to half of the updated “Common” values.
- Life Steal Chance and Amount passive upgrade cards have been removed (even tiny amounts of +% for these stats were really strong, but getting +0.05% upgrades didn't look good to players. We'll most likely rework these stats in a future update).
- Slightly increased the rarity boost effect of the "Luck" stat.
- Reduced the spawn rate of the Military Training powerup slightly to balance the changes above.
- Picked items now have a higher chance of reappearing in Item Chests if they have more than one available stack.
- (Ghost: / Pyro:) Area damage melee weapons now always hit all enemies within their radius (previously there was a limit to the number of enemies hit per attack), but their damage is greatly reduced after reaching a certain number of targets.
- (Medic:) Chemical damage over time now also deals additional damage equal to 1% of the enemy's maximum HP per tick.
- Engineer: "Energy Shield" ability base cooldown increased to 50 seconds (from 40).
- SWAT: "Grenade Trail" ability Amount stat increased by +2 and base damage increased by +50.
- Pyro: "Flamethrower" area of damage increased (also, killed zombies now have a burning visual effect).
- "Runner Zombie" enemy health points scaling reduced / nerfed.
- Endless: Horde stats adjusted - slighty faster HP growth, slighty slower damage growth.
- Adjusted spawn rate of various pick-up/power-ups.
QUALITY OF LIFE:
- A visual representation of enemy that killed the player is now displayed at the endscreen interface.
- Stats that are at their cap (limit) are now grayed out and have an exclaim mark next to their value.
- The Reset Progress function in the Options menu now has a hold-to-confirm button to prevent accidental progress erasure.
- Added information in the bottom right corner of the screen to show the current status of the Manual Aim/Auto Fire settings when the game starts or when they're toggled using a hotkey.
- Changed "Team Level" to "Survival Level" to better differentiate between the in-game team level and the meta progression profile/account level.
- Tweaked the "hitbox" of the buttons on the character/map/game mode selection screens when using the mouse cursor.
- Added new sound effects. Please note that some sounds and their volumes are still under development.
- Added additional information about the "Reset Points" button to the "Forget It" achievement.
- Added a custom description for the Health Potion item to better convey information about how it works.
- Updated most instances of "reload speed" phrases to "weapon cooldown reduction".
- Changed the title of the "Kill Characters" option to "Conclude Run".
- Some other translation improvements.
ISSUE & BUG FIXES:
- Entering menus while in-game should once again always pause the gameplay.
- The Steam API has been updated to the latest version, which should help with some savegame-related issues.
- SWAT: Bullets created by the "Ricochet" ability will now always spawn correctly on the enemy hit by the original projectile.
- Huntress: Leveling the "Arrow Penetration" ability will no longer wrongly decrease the chance of its effect to occure.
- Fixed an issue that would cause the movement speed decreasing effect of "Frozen" status to stack multiple times, instead of always causing an exact -50% movement speed debuff on the enemy.
- Fixed the stacking amounts of the "Teddy Bear" and "Golden Key" items.
- Using the "Switch Tab" key while in the "Reset Progress" option of the Options menu will no longer break the options interface.
- Fire Walk With Me" achievement progress is now saved correctly and no longer resets between game restarts.
- Fixed the "Fatigue" popup in the pause menu displaying an incorrect tooltip.
- Fixed weapon and ability usage endscreen times to properly display values greater than 60 minutes.
- The visual representation of the experience bar should no longer freeze in rare cases.
- Other minor bug fixes and improvements.
0.5.1a
ISSUE & BUG FIXES:
- Fixed the in-game Feedback Form (F8) getting stuck after pressing the "Submit" button.
- Fixed the after-run end screens displaying wrong/placeholder values and information.
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Category:
- Changelogs (Survivors)