Fire Walk With Me Update (2024)

Table of Contents
0.5.0 0.5.1 0.5.1a

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0.5.0

GAMEPLAY CHANGES & ADDITIONS:

  • New playable Survivor - Pyro. Melee/ranged hybrid focused on fire-type elemental damage.
  • Enemies now drop a new power-up - Military Training. Collecting 4 of these grants a choice of 4 random per-run passive stat improvements.
  • Elemental damage system and new stat scaling for set Survivor's weapons and abilities: Fire, Ice, Electric, Chemical.
  • New stats: Ability Duration, Ability Area, Ability Critical Chance, Ability Critical Damage.
  • Stat reworks: Armor (percentage damage reduction), Ability & Weapon Cooldown Reduction (+% instead of -%).
  • Passive stat options are now offered indefinitely instead of money/health in cases of empty reward pools.
  • 17 new items added, 28+ item reworked (item banning / pool customisation planned for Update 0.6).
  • 18 new achievements + redesigned item rewards for most of past and current ones.
  • Completely new, original soundtrack, with different intros & loops and separate normal & hardcore versions of songs.
  • New sound effects and improvements to existing ones.

QUALITY OF LIFE:

  • UI/UX reworks and QoL tweaks for multiple different interfaces.
  • Items now show their maximum stack amounts at the selection screen and in their popups (e.g. 1/3).
  • Active ability effects are now displayed above the Survivor's in-game position.
  • Damage numbers are now also colored to show what damage type is being dealt.
  • New level-up description system implemented: "Current >> New" instead of "New (+changed by)".
  • New accessibility option: HUD Transparency (for abilities and item icons).
  • New accessibility option: Arachnophobia mode.
  • Weapon volume option added to sound settings.
  • "Toggle Auto Fire" key added to control binding options (defaults are: T key / left thumbstick button).
  • Improved default controller binding to better take 4 options in selection interfaces into consideration.
  • Large numbers now show spaces as separators (e.g. 12 734 125 instead of 12734125).
  • SWAT's "Pistol" weapon changed from an unspecified handgun to a Desert Eagle.
  • Language/translation improvements & terms unification, such as:
  • "Weapon Fire Rate" renamed to "Weapon Attack Speed".
  • "Weapon Reload Speed" renamed to "Weapon Cooldown Reduction".
  • "Team Level" in main menu and skill-tree renamed to "Account Level".

ISSUE & BUG FIXES:

  • Potential fix for rare cases of save game being reset.
  • Achievement panel now displays correctly on ultrawide resolutions.
  • Potential fix for freezes related to V-Sync being enabled on some of the 60+ Hz displays (if problem continues, please check if turning V-Sync off and limiting FPS to 60 in game's options fixes the issue).
  • Yet another set of improvements to aiming AI and game's overall optimization.
  • Other minor fixes.

ITEM CHANGES:

  • New items added: Detective's Pipe, Icon of Cinder, Icon of Stillness, Icon of Tempest, Icon of Pestilence, Spoil Canister, Special Snowflake, Jacob's Ladder, Plague's Visage, Zugzwang Hypergaster XD, Glass Cannon, Bells & Whistles, Camping Set, Pocket Watch, Golden Key, Jewel of Life, Jewel of Death.
  • Armor stat values of multiple items were adjusted for the stat update (flat damage reduction amount changed to percentage-based).
  • Items modified to offer an extended or more interesting stat variations: Axe, Wrench, Bolts & Nuts, Compass, Duck Tape, Electric Perosnality, Frozen Heart, Frying Pan, Giant Enemy Crab, Lucky Bill, Slingshot & Toilet Paper.
  • "Chocolate Box" now increases armor by 20% (from flat +70) when its effect is active.
  • "MedKit" now also instantly restores 25% health points but decreases Movement Speed by 50% for 5s.
  • "Health Potion" now instantly restores 100% health points.
  • "Congratulation Letter" now has a new effect: Increases Movement speed stat by +50% for 5s after gaining a level-up.
  • "Coffee Cup" now has a new effect: defeating a boss increases the Ability Cooldown Reduction and Ability Duration by 25% for 3s.
  • Items "Barrel Roll", "Power Glove" and "T-Pose Doll" reworked so that they offer different bonuses than invincibility frames.
  • "Apple" now has a new effect: For each 200 points of maximum HP, increases Health Regeneration by +1/s.
  • "Suspicious Pendrive" now has a new effect: Opening an Item Chest creates an explosion around the Survivors, pushing enemies back.
  • "Self Care" now has a new effect: When HP drops under 20%, vaccums all healthpaks from the map. Effect can activate up to once per minute.
  • "Pills" now has a new effect: You are now able to collect health pickups when at max health. Each health pickup collected this way gives you a damage buff of +100% for 5s.
  • "Teddy Bear" now has a new effect: Every charge of Lockdown, Reroll, and Banish now have a chance to not be consumed.
  • Fan favored "Annoying Trumpet" reintroduced, with a new effect: When you get hit, you have a 25% chance to create an explosion around the Survivors, pushing enemies back.
  • "Potato" now has 1 stack (from 3) and its effect is boosted to 50% (from 15% per stack).

BALANCE CHANGES:

  • Level-up selection screens now always offer 4 options, instead of 3 + 1 on full teams.
  • Item chests now always offer 4 options, instead of 3.
  • All weapons & abilities now have 4 levels instead of 5/3.
  • All weapons & abilities stats tweaked accordingly to the new leveling curve.
  • Most stats now have hard caps, which can be displayed in their popup windows (these clamps will be tweaked with future content additions).
  • Base yellow XP gems value increased from 10 to 11 (blue gems scale 5x of this value).
  • One Hit: Vile Wasteland wave definitions rebalanced to offer a fairer challenge.
  • "Protocol: Critical" became a passive ability, which focuses on buffing Ability Critical Chance and Damage.
  • Engineer's weapon "Laser" now deals continuous damage.
  • Other balance and number tweaks.

0.5.1

GAMEPLAY & BALANCE CHANGES:

  • Improved balance of experience progression for better gameplay feel (TLDR: more level-ups!).
  • Further improvements to the passive leveling / military training system:
    • "Common", "Rare", and "Legendary" variants now offer much better bonuses, ranging from 2x to 4x better than in version 0.5.0.
    • Passive upgrades that appear when the level-up selection pool dries up are now of “Infinite” rarity, which usually defaults to half of the updated “Common” values.
    • Life Steal Chance and Amount passive upgrade cards have been removed (even tiny amounts of +% for these stats were really strong, but getting +0.05% upgrades didn't look good to players. We'll most likely rework these stats in a future update).
    • Slightly increased the rarity boost effect of the "Luck" stat.
    • Reduced the spawn rate of the Military Training powerup slightly to balance the changes above.
  • Picked items now have a higher chance of reappearing in Item Chests if they have more than one available stack.
  • (Ghost: / Pyro:) Area damage melee weapons now always hit all enemies within their radius (previously there was a limit to the number of enemies hit per attack), but their damage is greatly reduced after reaching a certain number of targets.
  • (Medic:) Chemical damage over time now also deals additional damage equal to 1% of the enemy's maximum HP per tick.
  • Engineer: "Energy Shield" ability base cooldown increased to 50 seconds (from 40).
  • SWAT: "Grenade Trail" ability Amount stat increased by +2 and base damage increased by +50.
  • Pyro: "Flamethrower" area of damage increased (also, killed zombies now have a burning visual effect).
  • "Runner Zombie" enemy health points scaling reduced / nerfed.
  • Endless: Horde stats adjusted - slighty faster HP growth, slighty slower damage growth.
  • Adjusted spawn rate of various pick-up/power-ups.

QUALITY OF LIFE:

  • A visual representation of enemy that killed the player is now displayed at the endscreen interface.
  • Stats that are at their cap (limit) are now grayed out and have an exclaim mark next to their value.
  • The Reset Progress function in the Options menu now has a hold-to-confirm button to prevent accidental progress erasure.
  • Added information in the bottom right corner of the screen to show the current status of the Manual Aim/Auto Fire settings when the game starts or when they're toggled using a hotkey.
  • Changed "Team Level" to "Survival Level" to better differentiate between the in-game team level and the meta progression profile/account level.
  • Tweaked the "hitbox" of the buttons on the character/map/game mode selection screens when using the mouse cursor.
  • Added new sound effects. Please note that some sounds and their volumes are still under development.
  • Added additional information about the "Reset Points" button to the "Forget It" achievement.
  • Added a custom description for the Health Potion item to better convey information about how it works.
  • Updated most instances of "reload speed" phrases to "weapon cooldown reduction".
  • Changed the title of the "Kill Characters" option to "Conclude Run".
  • Some other translation improvements.

ISSUE & BUG FIXES:

  • Entering menus while in-game should once again always pause the gameplay.
  • The Steam API has been updated to the latest version, which should help with some savegame-related issues.
  • SWAT: Bullets created by the "Ricochet" ability will now always spawn correctly on the enemy hit by the original projectile.
  • Huntress: Leveling the "Arrow Penetration" ability will no longer wrongly decrease the chance of its effect to occure.
  • Fixed an issue that would cause the movement speed decreasing effect of "Frozen" status to stack multiple times, instead of always causing an exact -50% movement speed debuff on the enemy.
  • Fixed the stacking amounts of the "Teddy Bear" and "Golden Key" items.
  • Using the "Switch Tab" key while in the "Reset Progress" option of the Options menu will no longer break the options interface.
  • Fire Walk With Me" achievement progress is now saved correctly and no longer resets between game restarts.
  • Fixed the "Fatigue" popup in the pause menu displaying an incorrect tooltip.
  • Fixed weapon and ability usage endscreen times to properly display values greater than 60 minutes.
  • The visual representation of the experience bar should no longer freeze in rare cases.
  • Other minor bug fixes and improvements.

0.5.1a

ISSUE & BUG FIXES:

  • Fixed the in-game Feedback Form (F8) getting stuck after pressing the "Submit" button.
  • Fixed the after-run end screens displaying wrong/placeholder values and information.

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